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Shifting colors

No, this post isn’t about the blog’s new (but not so different) color scheme. Well, kind of. My last spare times were spent on an online tool that could change stylesheet colors in a breeze. I’ve named...

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Global Game Making Fun

Much have happened since my last post, personal and gamedev sides. I couldn’t participate on GameBoy Jam 2 (although my shirt is being constantly used!), but I’m currently working on the idea I...

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Caste Break – alpha version

Last November, I couldn’t join GameBoy Jam 2. However, I was in love with the idea I had, so I kept developing it. Now, that idea has a name, Caste Break, and I’m releasing an alpha version for you...

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Why I think ‘gamification’ is a terrible buzzword

Today I’ll write about something a bit unrelated to game development. “Oh but the title says otherwise”, you may argue with me. Let me explain, it won’t take long. Ah, and I’m assuming you already...

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Pathfinding in Caste Break

I recently bumped into this, which is a demo page for a great pathfinding Javascript library. I noticed that none of the offered algorithms works the same way as the one I made for Caste Break, so I’m...

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My new (and final?) game dev workflow

Now that I am really close to releasing the final version of Caste Break, I think it’s time to share again about my development workflow. Almost every part of it was improved, and that made me spend...

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Caste Break, finally released!

This post is the one that marks the release of the game I spent most time developing, until today: Caste Break. If you don’t know the game: it is a tower defense that you train units by mixing the...

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The Dame And The Tower – postmortem

Hey, folks! As many of you may already know, I proposed to my girlfriend on, exactly, this year’s May 7. And, in order to do that, I made a game! *shouts and jumps frenetically*This is the first...

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From cocos2d to Unity

One more Game Boy Jam, one more small game made.As I may have written before, I love joining Game Boy Jam because the limitations allow me to work alone and force myself to learn new stuff, with enough...

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Unity: default input on different platforms and my workaround

In Brazil we have a word that I don’t think we can inarguably decide the translation to english: gambiarra. It stands for a dirty workaround, something that works but may break at any moment and may be...

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